Cyberpunk 2077 v1.5 Update With Built-In Benchmark

We independently review everything we recommend. When you buy through our links, we may earn a commission.

CD PROJEKT RED released one of the most popular games of all time — and its most popular game ever — way too soon. Cyberpunk 2077 was an unfinished game, but it now includes what I believe it should have had from the start: a built-in benchmark.

Cyberpunk 2077 now includes a built-in benchmark, which was disclosed during CDPR’s live broadcast for the massive new v1.5 update, and which had me immediately pulling an all-nighter, benching stacks and stacks of graphics cards, at least at this stage in the article.

I’ve acquired some consistent results using the built-in benchmark, and I’ll be working over the next few days to re-run everything with ray tracing enabled — and then again with DLSS + FSR — now that CD PROJEKT RED has generously made benchmarking Cyberpunk 2077 simpler.

I was planning to compare NVIDIA’s current-gen Ampere-based GeForce RTX 30 series GPUs against AMD’s current-gen RDNA 2-based Radeon RX 6000 series GPUs at first. But I couldn’t help myself, so I threw in a few older GPUs to see how things worked out in Cyberpunk 2077.

I’ve got some regular results here using the built-in benchmark and will be working over the next couple of days to re-run it all with ray tracing enabled — and then again with DLSS + FSR — now that CD PROJEKT RED has so graciously made it easier to benchmark Cyberpunk 2077.

At first, I was only going to throw NVIDIA’s current-gen Ampere-based GeForce RTX 30 series GPUs alongside AMD’s current-gen RDNA 2-based Radeon RX 6000 series GPUs. But then I couldn’t help myself and went to some older-gen GPUs to see how things balance out in Cyberpunk 2077.

For the first batch of Cyberpunk 2077 benchmarks, I’ve got the three usual resolutions that I run for my GPU and system reviews: 1080p, 1440p, and 4K (1920×1080, 2560×1440, and 3840×2160) respectively. Once I’ve got this article out and the RT + DLSS/FSR articles out, I’ll do something I’m dying to do… benchmark Cyberpunk 2077 at the glorious 8K resolution (7680×4320).

Graphics Settings

I didn’t want to fiddle with the graphics settings too much, because in Cyberpunk 2077, I advocate a mix of medium and high graphics settings.

However, for the purposes of evaluating Cyberpunk 2077, I’ve set the graphical settings to the maximum without ray tracing, DLSS, or FSR. In Cyberpunk 2077, I’m currently using native resolutions and Ultra graphics without ray tracing, DLSS, or FSR.

Anthony’s GPU Test System Specifications

The AMD Ryzen 9 5900X processor is the most significant addition to the GPU testbed, with 12 cores and 24 threads of Zen 3-powered CPU oomph running at up to 4.8GHz. That’s plenty of CPU power, and it’s a significant improvement over the Ryzen 7 3800X I was using earlier.

In a few months, I’ll be updating this system and maybe running it with the new Intel Core i9-12900K CPU from Alder Lake. I have one in my Allied M.O.A.B.-I gaming PC, which I reviewed a few months back, and the 12900K is like Godzilla of CPUs.

Alex
We will be happy to hear your thoughts

Leave a reply

TopBestProductReview
Logo